Modeling in Maya
Taking the image of the model sheet, I imported it into Autodesk Maya. I then used the tools to shape primitives into the shape of the weapons main components. I started off with the blade, getting a basic shape before adding finer details such as the barrel and weight gaps. I then moved to the hilt, a section where the blade would rotate from when reloading, and a guard with a sight gap. The hilt was shaped to a gun grip to be held similar to a firearm. To add to the fantasy feel of the weapon, I added a cloth wrap around the hilt. This was done by creating a helix primitive, adjusting it for spacing between loops, then turning one edge into a curve. With the curve, I then mirrored it to overlap. I combined both curves, shrinkwrapped it along the the hilt with Maya's deform tools. I then duplicated the curve and created a nurb face between them. This created a face that wrapped around the hilt that I could extrude, then edit the vertex points of the mesh. My intention when modeling was to make a weapon that could be used for animation, wielded by a character who would slash and reloaded like a double barrel shotgun.