Jaret Benson

Raptor Model

I have always been fascinated with dinosaurs, especially dromaesaurs (raptors).

Ever since getting into 3D modeling, I have wanted to create my favorite dinosaur, rig it for future animations and renders.

Design

Concept art created for the raptor in Clip Studio Paint.

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Raptor modeled, uv unwrapped, and rigged in Autodesk Maya.

Texture

Model textured in Adobe Photoshop.

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Concept Art

Before working in Maya, I sketched out and developed a model sheet in Clip Studio Paint. I wanted to get the raptor from various angles to ensure it looked natural, and appealing no matter how you looked at it.

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Modeling

Once I had the model sheet, I worked on shaping the mesh to match the sheet, taking in consideration how its pieces would move when rigged.

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Feathers

To get the raptor feathered, I experimented with Maya's Xgen feature. Using the comb and lenght tool, I adjusted the feathers to run along the body and for the arms to be much longer.

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Texture

I uv unwrapped and exported the snapshot into Adobe Photoshop to rig. The colors were based on various colors of desert birds with greys, browns, and a red strip.

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Rigging

Once modeled, textured, and feathered, I created a skeleton and rigged the raptor so it could be posed.